Video Game Box Art With a Jet Plane on It

6800 video game

Phalanx
Phalanx

N American Super NES cover art featuring Bertil Valley.[1]

Programmer(s) ZOOM Inc., Kemco
Publisher(south) Kemco
Platform(s) Precipitous X68000, Super Nintendo Entertainment Organisation, Game Boy Advance, WiiWare
Release X68000
  • JP: 1991
SNES
  • JP: August 7, 1992
  • NA: October 1992
  • EU: 1992
GBA
  • JP: Oct 26, 2001
  • European union: November 23, 2001
  • NA: Dec 27, 2001
WiiWare
  • JP: December 22, 2009
Genre(s) Shoot 'em upward
Mode(s) Unmarried-player

Phalanx is a 1991 infinite shooter video game developed by ZOOM Inc. and Kemco for the Sharp X68000, Super Nintendo Entertainment System and Game Boy Advance. The game was released for the X68000 in Nihon in 1991, for the SNES in Japan on August 7, 1992, in N America in October 1992 and in the same twelvemonth in Europe, also as for the Game Boy Advance in Nihon on Oct 26, 2001, in Europe on November 23, 2001 and in North America on December 27, 2001.

Phalanx is infamous for the incongruous box art in its American release: information technology displays a bearded, elderly man dressed in overalls, wearing a fedora and playing a banjo while a futuristic spaceship flies in the background. The popular media site IGN named information technology their fifth "Most Awesome Cover" in a acme 25 countdown on their website.[2] The advert visitor responsible for the box fine art later admitted that they had deliberately chosen this theme in order to attract the customer with something original, considering there were many space shooters in the marketplace that looked akin.[3] The Game Boy Advance release redesigned the cover in favor of a prominent spaceship prototype.

A "mini" version chosen Tiny Phalanx was featured in the 1995 fighting game Nil Carve up.

Gameplay [edit]

The actor'southward ship tin can switch to different three speed levels at any time, assuasive the thespian to move fast to avoid enemies and obstacles entirely, or slow downward to weave between enemy bullets. An unusual addition for a shooter at the time is the ability for the role player's ship to have multiple hits earlier losing a life: the Phalanx had three hit points which could exist restored by a certain ability-up, which is important equally wellness is persistent between levels. A multifariousness of weapons can exist picked up from items that certain enemies get out behind, and up to iii can be stored at a time; further weapons replace the currently-equipped weapon when acquired. The player tin switch betwixt these weapons freely, and sacrifice a weapon to produce a "smart flop" effect, freeing up the slot to grab another weapon without waste. The Extend was set at every 300,000 points. Difficulty can exist adjusted between iii levels in the options menu (unavailable during play), and primarily affects the number of bullets fired by enemies; a hidden "Funny" difficulty is available through the utilise of cheat codes, and escalates the game'south difficulty dramatically.

Weapons and Items [edit]

Fifty – Light amplification by stimulated emission of radiation: Equips the ship with two stationary options, respectively above and below the ship, while irresolute the transport's set on to a piercing laser beam. Successive upgrades cause the options to burn down beams besides, fore and aft, while increasing the beams' power. Its Smart Bomb attack causes the transport to spin speedily, firing powerful bullets outward in a spiral blueprint, while rendering the transport invulnerable.

H – Homing: Equips the ship with two options which orbit clockwise effectually the ship, while changing the ship's main weapon to a homing ball of energy. Upgrading causes the options to fire their ain homing balls, and increases their ability. Its Smart Bomb assault is a brawl of energy that surrounds the ship, negating all damage and causing heavy damage to any enemy touched by the energy field.

Eastward – Energizer: A charge weapon which fires energy bolts; charging increases the size and number of bolts fired; upgrades improve the maximum charge level. Its Smart Bomb assault is a full-screen antimatter reaction which causes continual harm to all visible enemies.

R – Ricochet: Equips the transport with two options which orbit the ship in opposing directions, while changing the ship's attack to a green brawl of energy. Upgrading causes the options to fire similar assurance of energy frontwards diagonally up and down, which bounce off flat walls or ceilings, and increases overall harm. Its Smart Bomb attack combines the two options into a single homing drone which engages enemies at melee range, killing them before seeking a new target. Dissimilar other Smart Bomb attacks, the ship remains vulnerable during this set on; additionally, the drone will frequently seek out invulnerable portions of enemies to attack, reducing its usefulness confronting bosses.

A – A-Type Missile: A standard side-weapon which launches homing missiles that detonate on bear upon.

B – B-Type Missile: A standard side-weapon which launches forward firing rockets that exercise not detonate, and damage all enemies along their path.

C – C-Type Missile: A standard side-weapon which launches guided missiles, mimicking the A-144's vertical motion every bit they wing forrard, that detonate on impact.

P – Power-Capsule: The game's combination healing and weapon enhancement power-upwards; simultaneously upgrades weapons systems by ane level, and heals one point of ship wellness.

Plot [edit]

Taking place in the twelvemonth 2279, a planetary enquiry project is sent into the depths of infinite. One particular group of researchers lands on and partly colonizes the alien planet Delia. However, sometime after their stay, an emergency transmission is sent from Delia to their security forcefulness orbiting the planet. The only clue they are given is a message regarding a chancy leak. The planet'south space fighters had become possessed past an unknown space squadron of conflicting bioships that appear out of nowhere and shortly make themselves a hostile threat among the possessed fighters. The player assumes the role of Wink Baulfield (named Rick in the Game Boy Advance version), an ace pilot assigned to investigate the disaster and possibly observe what is invading Delia in the assignment Performance Climax in the experimental space fighter the A/144 Phalanx.

Evolution [edit]

Box art [edit]

Phalanx'southward unusual SNES box art, featuring an elderly man (Bertil Valley) playing a banjo has been cited in examples of bizarre video game box art. In an interview with Destructoid, Matt Guss, an advertiser who worked on Phalanx'southward cover, stated that the idea for the art came from coworker Keith Campbell. Campbell, who didn't find anything in Phalanx that stood out, decided to make the packaging eye-catching, hoping a potential buyer would stare at the box art and wonder "what just happened."[4] The box art itself has been described past Destructoid's Allastair Pinsoff as "Goofy and misleading"[5] and by ScreenRant's Ryan Lynch every bit "the near surreal video game box art of all time".[6]

Release [edit]

ZOOM Inc. announced that there would be a remake of this game for WiiWare at a toll of 500 Wii points. Information technology was released in Japan on December 22, 2009.

Reception [edit]

SNES Strength Magazine gave the SNES version a review score of 74% stating: "Unoriginal and frustrating gameplay saved simply by make clean, sharp graphics."[ix]

Retro Sanctuary placed Phalanx 94th on their "Top 100 All-time SNES Games" saying the game is one of the ameliorate shoot 'em ups on the SNES stating: "Solid game play with some great music, a cool graphical manner and impressive effects all stand in its favour."[10]

References [edit]

  1. ^ McFerran, Damien. "Random: Here'south Why SNES Shooter Phalanx Had That Weird Banjo Guy On Its Comprehend". NintendoLife.com . Retrieved 12 September 2019.
  2. ^ Elevation 25 Countdown
  3. ^ "The Phalanx Factor". Electronic Gaming Monthly. September 2001.
  4. ^ Mersereau, Kevin. "Discovering the mystery behind the Phalanx cover art". Destructoid . Retrieved 12 September 2019.
  5. ^ Pinsoff, Allistair. "The top 25 best (and worst) SNES box art of all time". Destructoid . Retrieved 12 September 2019.
  6. ^ Lynch, Ryan. "xv Wonderfully Bad Retro Video Game Box Covers". ScreenRant . Retrieved 12 September 2019.
  7. ^ "Phalanx SNES Review Score". Archived from the original on 2019-05-13.
  8. ^ "Phalanx GBA Metacritic Review Score".
  9. ^ "Phalanx Review". SNES Force. United kingdom: Impact Magazines (one): 95. July 1993. Retrieved March 26, 2021.
  10. ^ "Top 100 Best SNES Games Ever". retro-sanctuary.com . Retrieved 2022-01-15 .

External links [edit]

  • Phalanx at MobyGames

hopkinsmaders90.blogspot.com

Source: https://en.wikipedia.org/wiki/Phalanx_(video_game)

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